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Goldman Sachs maintains a Buy rating on Sony Group, trims target price to ¥4,100 but remains constructive on earnings-growth commitment

Institution
Goldman Sachs Japan Co., Ltd.
Date
2026-05-09
Authors
Haruki Kubota, Minami Munakata
Company
Sony Group
Ticker
6758.T
Industry
Japan Games & Internet
Rating
Buy
BullishLow confidenceThe report maintains a Buy rating and believes that the shortfall in 4Q operating profit versus expectations was mainly from one-off losses related to Bungie, Pixomondo, and Sony Honda Mobility. After excluding these impacts, the fundamental business remains strong; FY3/27 earnings growth, the G&NS pipeline, the buyback, and the potential semiconductor fab-light transition remain positive factors.
AuthorsHaruki Kubota, Minami Munakata
Target price¥4,100
CoverageAsia-Pacific
Asset classesEquity
SubsidiariesSony Semiconductor Solutions、Bungie、Crunchyroll、Aniplex、Pixomondo、Sony Honda Mobility
Business segmentsGame & Network Services (G&NS)、Music、Pictures、Imaging and Sensing Solutions (I&SS)、Entertainment, Technology & Services (ET&S)、Financial Services
Research firm divisions/subsidiariesGoldman Sachs Japan Co., Ltd.(Other)

AI summary card

Goldman Sachs maintains a Buy rating on Sony Group, trims target price to ¥4,100 but remains constructive on earnings-growth commitment

Sony's 4Q operating profit was dragged below expectations by one-off impairments at Bungie and others, but Goldman Sachs believes large impairment risks have declined, FY3/27 earnings guidance is still sound, and with a ¥5000bn buyback and semiconductor strategic partnership, they continue to maintain Buy.

Rating: Buy; 12-month target price: ¥4,100; current price: ¥3,114; implied upside: about 31.7%.
Sony Group6758.Tearnings reviewmaintain Buytarget price cutG&NSPS5TSMC partnershipshare buybackSOTP valuation
  • 4Q recurring operating profit was ¥1635bn, below Goldman Sachs' estimate of ¥2653bn and Bloomberg consensus estimate of ¥2727bn, mainly because of one-off losses such as the ¥886bn Bungie-related impairment in G&NS.
  • FY3/27 company operating profit guidance is ¥1.6tn, up about ¥1525bn to ¥1552bn year-on-year, with growth mainly driven by G&NS.
  • Goldman Sachs lowered its FY3/27-FY3/30 operating profit forecast by about 1%-7%, and cut the 12-month target price from ¥4,800 to ¥4,100, while keeping Buy.
  • Sony announced a repurchase plan of up to ¥5000bn or 2.3bn shares, above the initial plan earlier this year; Goldman Sachs sees it as reflecting management confidence in future earnings growth.
  • Sony Semiconductor Solutions and TSMC signed a memorandum of understanding for a strategic alliance on next-generation image sensor development and manufacturing. Goldman Sachs sees this as a first step toward a fab-light model, potentially improving capital efficiency and ROIC.

Report interpretation

Overview

This is a 4Q earnings commentary by Goldman Sachs Japan on Sony Group (6758.T). The report notes that Sony's 4Q operating profit was materially below expectations, mainly due to one-off items such as Bungie intangible asset impairment, Pixomondo impairment, and an equity-method investment loss linked to the cancellation of EV models at Sony Honda Mobility. Despite short-term profit pressure, Goldman Sachs views these losses as forward-looking loss recognition in a context of otherwise healthy earnings momentum, with sales still above expectations and fundamentals remaining strong.

Core views

Goldman's core view is: maintain Buy, but lower the target price. Positive factors include FY3/27 operating profit guidance of around ¥1.6tn, G&NS earnings growth potential, the ability to control PS5 hardware losses through pricing and shipment management, a ¥5000bn buyback that reinforces shareholder returns, and a strategic partnership with TSMC in image sensors that may reduce procurement costs, lower capital outlays, and lift ROIC. The main negative revisions came from a lower G&NS valuation multiple and changes to the PS5 hardware loss assumption due to higher memory costs.

Analysis framework

The report combines operating profit variance analysis, segment operating forecast revisions, SOTP segment valuation, and scenario-based risk assessment. Goldman Sachs first dissects the sources behind the 4Q operating profit miss, then evaluates FY3/27 guidance, the G&NS game pipeline, PS Plus, PS5 hardware costs, potential PS6 hardware loss assumptions, and the impact of changes in the semiconductor business asset model on long-term capital efficiency.

Methodology notes

  • Valuation methodsSOTP

    Sum-of-the-parts valuation

    Goldman Sachs uses FY3/29E as the valuation base year and applies EV/EBITDA or EV/DACF multiples separately to G&NS, Music, Pictures, I&SS, and ET&S, then adds other major equity stakes and deducts a 10% group discount to derive Sony Group target price.

  • factor_profileGS Factor Profile

    Comparison of growth, financial returns, valuation multiples, and composite factor percentiles

    The Goldman Sachs Factor Profile compares a stock with the market and peer industries across growth, financial returns, valuation multiples, and combined percentiles to provide investment context.

  • corporate_activityM&A Rank

    M&A probability scoring

    Goldman Sachs ranks covered companies on takeover probability from 1 to 3; Sony Group has an M&A Rank of 3, indicating a low probability, which is usually not included in the target price.

Asset mapping & comparison

Structured mapping from thesis to named assets (strengths, weaknesses, peers, risks).

  • Sony Group (6758.T)
    Covered security
    Strengths
    Diversified entertainment portfolio, with IP synergy across G&NS, Music, and Pictures; robust FY3/27 earnings guidance; large buyback scale; and potential improvement in capital efficiency from semiconductor strategic cooperation.
    Weaknesses
    4Q profits were hurt by one-time impairments; G&NS valuation multiple was reduced; rising memory costs increased uncertainty in hardware loss assumptions.
    Comparison
    Stock is down 24% since the start of the year, while TOPIX is up 10%, showing significant underperformance versus the broad market.
    Risks
    Game hardware sales below expectations, weaker software and subscription monetization than expected, higher hardware costs or promotion expenses, slower Crunchyroll growth, and intensified competition in CMOS image sensors.
  • Game & Network Services (G&NS)
    Core earnings-growth engine
    Strengths
    FY3/27 has a relatively rich pipeline, including Marvel's Wolverine, and may benefit from Grand Theft Auto VI, first- and third-party software sales, and PS Plus trends.
    Weaknesses
    4Q was burdened by the Bungie impairment; higher memory costs increase uncertainty around PS hardware losses; launch timing and specifications for PS6 have not been announced.
    Comparison
    Goldman Sachs reduced G&NS target EV/EBITDA from 15.0x to 11.0x.
    Risks
    PS5 sales below expectations, PS6 hardware losses higher than expected, software delays or weaker-than-expected performance.
  • Imaging and Sensing Solutions (I&SS)
    Semiconductor and image sensor business
    Strengths
    Signed a memorandum of understanding with TSMC on strategic alliance for next-generation image sensor development and manufacturing, which may enable a fab-light transition, external sourcing from advanced nodes, lower capital spending, and improved ROIC.
    Weaknesses
    Specific cooperation model and timeline have not been finalized.
    Comparison
    Goldman Sachs values the semiconductor business with an Asia Tech HW EV/DACF multiple in the SOTP framework.
    Risks
    Slowing growth in mobile CMOS image sensor demand, ASP decline, intensified competition from Chinese players, and worsening yield due to increased manufacturing complexity.
  • Pictures
    Entertainment content segment
    Strengths
    FY3/27 pipeline includes Spider-Man: Brand New Day and Jumanji: Open World, and Crunchyroll is viewed as a key driver of profit growth.
    Weaknesses
    4Q was affected by Pixomondo-related impairment.
    Comparison
    Pictures is valued using film and TV industry EV/EBITDA multiples in the SOTP approach.
    Risks
    Crunchyroll paid-user growth slower than expected, or marketing and promotion costs higher than expected.

Key data

  • 4Q operating profit¥1635亿Below Goldman Sachs' estimate of ¥2653亿 and Bloomberg consensus estimate of ¥2727亿.
  • Bungie-related impairment¥886亿Included in the G&NS segment, and one of the key one-off losses behind the 4Q shortfall.
  • FY3/27 operating profit guidance¥1.6万亿Up roughly ¥1525亿 to ¥1552亿 year-on-year, with growth mainly driven by G&NS.
  • Share repurchase planup to ¥5000亿 or 230m sharesRepurchase period is 2026-05-11 to 2027-05-10, representing about 3.89% of shares outstanding.
  • Target price adjustment¥4,100, previously ¥4,800Mainly because the G&NS target EV/EBITDA multiple was reduced from 15.0x to 11.0x.
  • Goldman Sachs FY3/27 operating profit forecast¥1.6553万亿Above company guidance, with expected year-on-year growth of 14%.
  • FY3/27-FY3/30 operating profit forecast revisiondown about 1%-7%Mainly adjusted from the G&NS segment.
  • FY3/27-FY3/30 G&NS operating profit forecast revision-6% / -13% / -11% / -15%Reflects higher memory costs and changes in PS6 hardware loss assumptions.
  • Valuation base yearFY3/29EThe valuation base year for target price was rolled forward from FY3/28 to FY3/29.

Impact & implications

The report's investment implication for Sony is constructive but more measured. In the near term, 4Q profit shortfall versus expectations and the target price cut may weigh on sentiment; however, if one-off losses are cleaned up, G&NS pipeline execution is delivered, PS Plus trends improve, the buyback proceeds as planned, and the semiconductor business shifts toward a lighter-asset model, Sony's earnings growth and capital efficiency could improve. Goldman Sachs believes the stock has fallen since the start of the year and has significantly underperformed TOPIX, while the buyback and earnings-growth commitment support valuation recovery.

Risks

  • PS5 hardware sales below expectations.
  • First- and third-party software, live service games, DLC, or subscription revenue performance weaker than expected.
  • Rising component costs such as memory, leading to deterioration in hardware profitability.
  • High uncertainty around PS6 launch timing, specs, and per-unit loss.
  • Crunchyroll paid-user growth slower than expected, or marketing expense above expectations.
  • Competition intensifies with slowing growth in the CMOS image sensor market, causing ASP declines.
  • Performance upgrades in image sensors increase manufacturing complexity and risk of yield deterioration.
  • The exact implementation plan and timeline of the TSMC partnership are not yet determined, and fab-light benefits may be uncertain.

What to watch

  • Whether FY3/27 G&NS actual profits are above company guidance.
  • Sales performance of Grand Theft Auto VI, Marvel's Wolverine, and other first- and third-party software.
  • PS Plus user and monetization trends.
  • How PS5 shipments adjust as memory procurement can be matched to demand.
  • Execution progress of the ¥5000亿 buyback plan.
  • The rollout plan, timeline, and capex impact of Sony Semiconductor Solutions' strategic cooperation with TSMC.
  • Crunchyroll paid-user growth and margin changes.
  • Memory price trends and their impact on PS5 and PS6 hardware losses.
Zhejiang ICP No. 2022035445-5
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